Synth.scope({ var p111,p112,p113,p116,p117,p118; var s, z, y, ss, zz, yy; var p106,p107,p108,p109,p110,p114,p115; var p119,p120,p121,p122,p123,p124,p89,p90,p91,p92,p93,p94; var p95,p96,p71,p72,p73,p74,p75; p108 = MIDIController.kr(16,108,0.0,2.5,'linear'); // [A] Res LPF level p106 = MIDIController.kr(16,106,100,4000,'exponential'); // LPF cutoff p107 = MIDIController.kr(16,107,0.01,0.6,'linear'); // Q p95 = MIDIController.kr(16,95,1.5,2.0,'linear'); // chaos param p96 = MIDIController.kr(16,96,-1.0,1.0,'linear'); // pan p71 = MIDIController.kr(16,71,0.0,2.5,'linear'); // [B] Res LPF level p72 = MIDIController.kr(16,72,100,4000,'exponential'); // LPF cutoff p73 = MIDIController.kr(16,73,0.01,0.6,'linear'); // Q p74 = MIDIController.kr(16,74,1.5,2.0,'linear'); // chaos param p75 = MIDIController.kr(16,75,-1.0,1.0,'linear'); // pan p109 = MIDIController.kr(16,109,0.0,5.0,'linear'); // [A] Synth level p110 = MIDIController.kr(16,110,0.01,0.5,'linear'); // echo depth p111 = MIDIController.kr(16,111,0.05,1.5,'linear'); // pulse density p112 = MIDIController.kr(16,112,30,400,'exponential'); // base freq p113 = MIDIController.kr(16,113,0.0,1.0,'linear'); // freq random range p114 = MIDIController.kr(16,114,0.0,5.0,'linear'); // [B] Synth level p115 = MIDIController.kr(16,115,0.01,0.5,'linear'); // echo depth p116 = MIDIController.kr(16,116,0.05,1.5,'linear'); // pulse density p117 = MIDIController.kr(16,117,70,1000,'exponential'); // base freq p118 = MIDIController.kr(16,118,0.0,1.0,'linear'); // freq random range p119 = MIDIController.kr(16,119,0.0,7.0,'linear'); // [A] Noise Level p120 = MIDIController.kr(16,120,0.1,15.0,'exponential'); // noise pan rate p121 = MIDIController.kr(16,121,0.0,1.0,'linear'); // noise pan depth p122 = MIDIController.kr(16,122,1.5,2.0,'linear'); // chaos param p123 = MIDIController.kr(16,123,0.01,0.6,'linear'); // filter Q p124 = MIDIController.kr(16,124,300,2500,'exponential'); // filter cutoff p89 = MIDIController.kr(16,89,0.0,7.0,'linear'); // [B] Noise Level p90 = MIDIController.kr(16,90,0.1,15.0,'exponential'); // noise pan rate p91 = MIDIController.kr(16,91,0.0,1.0,'linear'); // noise pan depth p92 = MIDIController.kr(16,92,1.5,2.0,'linear'); // chaos param p93 = MIDIController.kr(16,93,0.01,0.6,'linear'); // filter Q p94 = MIDIController.kr(16,94,300,2500,'exponential'); // filter cutoff s = Mix.ar(Array.fill(10, { Resonz.ar(Dust.ar(p111,50), p112+(p113*1800.0.rand), 0.003)}) ); ss = Mix.ar(Array.fill(10, { Resonz.ar(Dust.ar(p116,50), p117+(p118*2500.0.rand), 0.003)}) ); z = DelayN.ar(s, 0.048); zz = DelayN.ar(ss, 0.048); y = Mix.ar(Array.fill(7,{ CombL.ar(z, 0.1, LFNoise1.kr(0.1.rand, 0.04, 0.05), 15) })); yy = Mix.ar(Array.fill(7,{ CombL.ar(zz, 0.1, LFNoise1.kr(0.1.rand, 0.04, 0.05), 15) })); 4.do({ y = AllpassN.ar(y, 0.050, [0.050.rand, 0.050.rand], 1) }); 4.do({ yy = AllpassN.ar(yy, 0.050, [0.050.rand, 0.050.rand], 1) }); Pan2.ar( RLPF.ar( Crackle.ar(p95,1.0), p106, p107, 1.0, 0 ), p96, p108 ) + Pan2.ar( RLPF.ar( Crackle.ar(p74,1.0), p72, p73, 1.0, 0 ), p75, p71 ) + ( p109 * (s + ( p110 * y ) ) ) + ( p114 * (ss + ( p115 * yy ) ) ) + Pan2.ar( Resonz.ar( Crackle.ar(p122,1.0), p124, p123, 1,0 ), SinOsc.kr(p120,0,p121,0), p119 ) + Pan2.ar( Resonz.ar( Crackle.ar(p92,1.0), p94, p93, 1,0 ), SinOsc.kr(p90,pi,p91,0), p89 ) })