Klank bank of resonators Klank.ar(specificationsArrayRef, input, freqscale, freqoffset, decayscale) Klank is a bank of fixed frequency resonators which can be used to simulate the resonant modes of an object. Each mode is given a ring time, which is the time for the mode to decay by 60 dB. The parameters in specificationsArrayRef can't be changed after it has been started. For a modulatable but less efficient version, see DynKlank. specificationsArrayRef - a Ref to an Array of three Arrays : frequencies - an Array of filter frequencies. amplitudes - an Array of filter amplitudes, or nil. If nil, then amplitudes default to 1.0 ring times - an Array of 60 dB decay times for the filters. All subarrays, if not nil, should have the same length. input - the excitation input to the resonant filter bank. freqscale - a scale factor multiplied by all frequencies at initialization time. freqoffset - an offset added to all frequencies at initialization time. decayscale - a scale factor multiplied by all ring times at initialization time. { Klank.ar(`[[800, 1071, 1153, 1723], nil, [1, 1, 1, 1]], Impulse.ar(2, 0, 0.1)) }.play; { Klank.ar(`[[800, 1071, 1353, 1723], nil, [1, 1, 1, 1]], Dust.ar(8, 0.1)) }.play; { Klank.ar(`[[800, 1071, 1353, 1723], nil, [1, 1, 1, 1]], PinkNoise.ar(0.007)) }.play; { Klank.ar(`[[200, 671, 1153, 1723], nil, [1, 1, 1, 1]], PinkNoise.ar([0.007,0.007])) }.play; ( play({ Klank.ar(`[ Array.rand(12, 800.0, 4000.0), // frequencies nil, // amplitudes (default to 1.0) Array.rand(12, 0.1, 2) // ring times ], Decay.ar(Impulse.ar(4), 0.03, ClipNoise.ar(0.01))) }) ) // a synth def that has 4 partials ( s = Server.local; SynthDef("help-Control", { arg out=0,i_freq; var klank, n, harm, amp, ring; // harmonics harm = Control.names([€harm]).ir(Array.series(4,1,1).postln); // amplitudes amp = Control.names([€amp]).ir(Array.fill(4,0.05)); // ring times ring = Control.names([€ring]).ir(Array.fill(4,1)); klank = Klank.ar(`[harm,amp,ring], {ClipNoise.ar(0.003)}.dup, i_freq); Out.ar(out, klank); }).send(s); ) // nothing special yet, just using the default set of harmonics. a = Synth("help-Control",[€i_freq, 300]); b = Synth("help-Control",[€i_freq, 400]); c = Synth("help-Control",[€i_freq, 533.33]); d = Synth("help-Control",[€i_freq, 711.11]); a.free; b.free; c.free; d.free; // in order to set the harmonics amps and ring times at // initialization time we need to use an OSC bundle. ( s.sendBundle(nil, ["/s_new", "help-Control", 2000, 1, 0, €i_freq, 500], // start note ["/n_setn", 2000, "harm", 4, 1, 3, 5, 7] // set odd harmonics ); ) s.sendMsg("/n_free", 2000); ( s.sendBundle(nil, ["/s_new", "help-Control", 2000, 1, 0, €i_freq, 500], // start note // set geometric series harmonics ["/n_setn", 2000, "harm", 4] ++ Array.geom(4,1,1.61) ); ) s.sendMsg("/n_free", 2000); ( // set harmonics, ring times and amplitudes s.sendBundle(nil, ["/s_new", "help-Control", 2000, 1, 0, €i_freq, 500], // start note ["/n_setn", 2000, "harm", 4, 1, 3, 5, 7], // set odd harmonics ["/n_setn", 2000, "ring", 4] ++ Array.fill(4,0.1), // set shorter ring time ["/n_setn", 2000, "amp", 4] ++ Array.fill(4,0.2) // set louder amps ); ) s.sendMsg(€n_trace, 2000); s.sendMsg("/n_free", 2000); ( // same effect as above, but packed into one n_setn command s.sendBundle(nil, ["/s_new", "help-Control", 2000, 1, 0, €i_freq, 500], // start note ["/n_setn", 2000, "harm", 4, 1, 3, 5, 7, "ring", 4] ++ Array.fill(4,0.1) ++ ["amp", 4] ++ Array.fill(4,0.2) ); ) s.sendMsg("/n_free", 2000); ////////////////////////////////////////////////////////////////////// //-- overlap texture ( SynthDef("help-KlankOverlapTexture", {|out = 0, freqs = #[0,0,0,0,0,0,0,0,0,0,0,0], rings = #[0,0,0,0,0,0,0,0,0,0,0,0], atk = 5, sus = 8, rel = 5, pan = 0| var e = EnvGen.kr(Env.linen(atk, sus, rel, 1, 4), doneAction:2); var i = Decay.ar(Impulse.ar(Rand(0.8, 2.2)), 0.03, ClipNoise.ar(0.01)); var z = Klank.ar( `[freqs, nil, rings], // specs i // input ); Out.ar(out, Pan2.ar(z*e, pan)); }).send(s); r = Routine{ var sustain = 8, transition = 3, overlap = 4; var period = transition*2+sustain/overlap; 0.5.wait; //wait for the synthdef to be sent to the server inf.do{ Synth("help-KlankOverlapTexture", [ €atk, transition, €sus, sustain, €rel, transition, €pan, 1.0.rand2 ]).setn( €freqs, {200.0.rrand(4000)}.dup(12), €rings, {0.1.rrand(2)}.dup(12) ); period.wait; } }; r.play; ) r.stop; //stop spawning new synths //-- frequency and decay scaling ( SynthDef("help-KlankScaling", {|out = 0, freq = 0, rings = #[0,0,0,0,0,0,0,0,0,0,0,0], pan = 0| var e = EnvGen.kr(Env(#[1, 1, 0], #[0.4, 0.01]), doneAction:2); var i = Decay.ar(Impulse.ar(0), 0.03, ClipNoise.ar(0.01)); var z = Klank.ar( `[(1..12), nil, rings], // specs (partials, amplitudes, ringtimes) i, // input freq, // scale to this frequency 0, // frequency offset MouseX.kr(0.2, 3) // scale decay times ); Out.ar(out, Pan2.ar(z*e, pan)); }).send(s); r = Routine{ var sustain = 8, transition = 3; var mode = #[0, 2, 4, 5, 7, 9, 11, 12, 14, 16, 17, 19, 21, 23, 24]; 0.5.wait; //wait for the synthdef to be sent to the server inf.do{|i| Synth("help-KlankScaling", [ €freq, (72 + (mode @@ i)).midicps ]).setn(€rings, {0.1.rrand(2)}.dup(12)); 0.2.wait; } }; r.play; ) r.stop; //-- overlap texture 2 ( SynthDef("help-KlankOverlapTexture2", {|out = 0, freqs = #[0,0,0,0,0,0,0,0,0,0,0,0], rings = #[0,0,0,0,0,0,0,0,0,0,0,0], atk = 5, sus = 8, rel = 5, pan = 0| var e = EnvGen.kr(Env.linen(atk, sus, rel, 1, 4), doneAction:2); var i = BrownNoise.ar(0.0012); var z = Klank.ar( `[freqs, nil, rings], // specs i // input ); Out.ar(out, Pan2.ar(z*e, pan)); }).send(s); r = Routine{ var sustain = 6, transition = 4, overlap = 5; var period = transition*2+sustain/overlap; 0.5.wait; //wait for the synthdef to be sent to the server inf.do{ Synth("help-KlankOverlapTexture2", [ €atk, transition, €sus, sustain, €rel, transition, €pan, 1.0.rand2 ]).setn( €freqs, {6000.0.linrand+80}.dup(12), €rings, {0.1.rrand(3)}.dup(12) ); period.wait; } }; r.play; ) r.stop; //-- overlap texture 3 ( SynthDef("help-KlankOverlapTexture3", {|out = 0, freqs = #[0,0,0,0,0,0,0,0,0,0,0,0], rings = #[0,0,0,0,0,0,0,0,0,0,0,0], pan = 0| var e = EnvGen.kr(Env(#[1, 1, 0], #[18, 3]), doneAction:2); var i = Decay.ar(Impulse.ar(Rand(0.2, 0.6)), 0.8, ClipNoise.ar(0.001)); var z = Klank.ar( `[freqs, 2, rings], // specs i // input ); Out.ar(out, Pan2.ar(z*e, pan)); }).send(s); r = Routine{ 0.5.wait; //wait for the synthdef to be sent to the server inf.do{ Synth("help-KlankOverlapTexture3", [ €pan, 1.0.rand2 ]).setn( €freqs, {12000.0.linrand+80}.dup(12), €rings, {3.rrand(10)}.dup(12) ); 3.wait; } }; r.play; ) r.stop;