Compressed EEG Packets


Background

This compression algorithm is used for EEG data so that it can fit within the 6kbps bluetooth bandwidth for the iPhone. This algorithm implements Golomb encoding which is ideal for signals of with a small rate of change. Consequently, to remain under the 6kbps bandwidth, a quantization scheme is implemented on larger data changes to maintain a lower bandwidth by rounding off the values. This makes the compression lossy during quantization, but "heartbeat" packets(uncompressed EEG) will reset the values to the correct state.

Overview of Packet Sequence

At the beginning of data transmission, an uncompressed EEG packet is sent. Following that, compressed EEG packets are sent with a heartbeat packet(uncompressed EEG) being sent every 8 compressed packets. This serves to eliminate accumulated error over time. If samples are dropped inside the Muse, an uncompressed packet is sent immediately. Every four packets a sync packet is sent(this is part of the legacy protocol and is technically not needed).

When a compressed packet gets dropped within Muse, a heartbeat is sent immediately. This is because the decompression needs all samples to update it's reference values. All dropped samples are accounted for in the "dropped samples" value, so the dropped samples counter will start with a value of 16 and go up from there if more are dropped.

Diagram of Packet Structure



Overview of Algorithm

The compression algorithm works as follows:
  1. Send differences between successive samples instead of absolute values. We reduce the numerical size of the data using a simple differencing method. The difference data is sent using Golomb Encoding. We use the term "sample-delta" to mean one Golomb-encoded value. Golomb encoding is a variable bit length encoding.
  2. If value differences are too large, approximate the values instead. This is called quantization. Values will fluctuate wildly when there is a lot of noise in the signal, which usually happens when the Muse is not properly on a person's head. Typically these noisy values are not important other than conveying that the signal is noisy.

Differencing Method

The first packet in the stream is sent uncompressed, giving the initial values of the data. Each subsequent value is the difference from its immediate predecessor.
i.e. Dataset [20, 18, 11, 16, 16, 10, 4, 15] translates to [20, 2, 7, -5, 0, 6, 6, -11].

Encoding Sample-Deltas

We use Golomb Encoding to send the sample-deltas, which is a lossless data compression that has a small bit size when the value to be encoded is small. The way the compression works is that a median for the differences is found and then the difference data is broken into three parts.

The three parts of Golomb Encoding:
  1. Quotient: Value divided by median of sample set. 
    1. Encoding: For values <= 14, Unary Encoding is used. For values >= 15, Elias Encoding is used.
  2. Remainder: Modulus(division remainder) of value by median of sample set. 
    1. Encoding: Truncated Binary Encoding.
  3. The sign is 0 for positive, 1 for negative.
The result is a variable number of bits. These values are concatenated together.

Computing the Quotient

The quotient is a division of the current value by the absolute value of the median. Using the above example, the median of the absolute values is 6 (There are 7 values, median value index is [7 divided by 2 rounded up] = 4, so the fourth value in [0,2,5,6,6,7,11] is 6). For the purposes of the compression all differences will be in absolute(positive) value.
i.e. [2, 7, -5, 0, 6, 6, -11] will have quotients of [2/6, 7/6, 5/6, 0/6, 6/6, 6/6, 11/6] = [0, 1, 0, 0, 1, 1, 1]

Encoding the Quotient

Unary Code is a simple bit representation of the number with 1’s indicating it’s size.
i.e. Unary Code of 5 is 111110, Unary Code of 1 is 10, and Unary code of 0 is 0.

For quotients larger than 14(which should be rare), a simple dynamic encoding called Elias Gamma Encoding is used. Elias encoding starts with a unary encoded value of 15. This is followed by Elias encoding of the number, which is done through 0’s leading to the binary number indicating it’s bit length minus one(if the value is N bits long, prepend N-1 zeros to the value). i.e. "5" in Elias would be "00101", "85" would be "0000001010101".

The whole sample of 85 would be 1111111111111110000001010101 instead of 85 1’s.

Computing the Remainder

The remainder is the modulus of the value by the median. Using the sample above we have another set of data with varying remainders.
i.e. [2, 7, -5, 0, 6, 6, -11] will have remainders of [2%6, 7%6, 5%6, 0%6, 6%6, 6%6, 11%6] = [2, 1, 5, 0, 0, 0, 5]

Encoding the Remainder

The remainder is encoded using Truncated Binary Encoding. Truncated Binary Encoding allows some remainders to be expressed with 1 less bit than the larger remainder values. Using an example of a median of 6, following ceiling of log2(6) we know 3 bits are required to represent values 0 through 5. Three bits have 8 states, therefore 8 available states minus 6 required states = 2 free unused states in 3 bits. This means we can represent the number 0 and 1 with 1 less bit than 2, 3, 4 and 5. We do this by converting 0 and 1 to simply 00 and 01 respectively. However bits 2, 3, 4 and 5 are translated up by the free state amount of 2. Therefore, 2 is 4, which is 100 and so on. Given this example as follows.

0: 00
1: 01
2: 100
3: 101
4: 110
5: 111

Note that starting with 1 indicates that the value is not 0 or 1 ensuring all 3 bits included.

To indicate how this might work for various other examples of 11, 23, and 9 follow.
  11 23
 00000000000
 10010001001
 20100010010
 30110011011
 41000100100
 510100101101
 610110110110
 7110001111110
 8110110001111
 9111010010 
 10111110011 
 11 10100 
 12 10101 
 13 10110 
 14 10111 
 15 11000 
 16 11101 
 17 11110 
 18 11011 
 19 11100 
 20 11101 
 21 11110 
 22 11111 


As shown the values of reduced size vary based on the individual median. The median is chosen over the mean to implement the maximum number results expressed as 0 in Truncated binary as well as only 1 in Unary, in the above 3 examples the value would be 10000, 100000 and 10000 respectively.

Encoding the Sign

The last bit is the value sign. If the difference is positive the bit is 0 and if it is negative the bit is 1.

Quantization

The quantization follows a fairly simple system of division. If the median from the data is too large is will divide it by a power of 2. If it remains too large it will divide by additional powers of 2.

This particular case will do the following
Median > 30, divide by 16
Median > 24, divide by 8
Median > 20, divide by 4
Median > 16 divide by 2

All of these divisions are completed in order, therefore if a division by 16 occurs then an additional division of 8, 4 or 2 may occur if the median continues to remain above any of the threshold in sequential order.

The quantization is stored in the medians of each channel when sent to the parser. The first 4 bits are reserved for quantization.

10 bit Median: XXXX XXXXXX

First 4 bits are used for quantization divisors, remaining 6 bits are used for median value.
If the first bit is 1, value is divided by 16, if the second is 1, the value is again divided by 8, etc. Multiple bits can be 1 which increases quantization respectively.

Will also send an uncompressed packet following the first good data packet to realign the absolute values for the individual channels.

Implementation - Parsing Compressed EEG Packets

Pseudo-code for Parsing Compressed Data


Note: The “dropped samples” flag is not used in compressed EEG.

Collect 4 Medians from bytes 1-5 (10 bits each, 40 bits total in 5 bytes)
Extract Quantization values from Median data (the top 4 bits of the 10-bit medians).


Medians are formatted least significant bits (LSB) first followed by most significant bits (MSB).

Byte 1: XXXX XXXX (LSB Median 1)

Byte 2: XXXX XXXX (Last 2 bits, MSB Median 1. First 6 bits, LSB Median 2)

Byte 3: XXXX XXXX (Last 4 bits, MSB Median 2. First 4 bits, LSB Median 3)

Byte 4: XXXX XXXX (Last 6 bits, MSB Median 3. First 2 bits, LSB Median 4)

Byte 5: XXXX XXXX (MSB Median 4)

  • Quantization flags represent 16, 8, 4, and 2 multipliers. (i.e. 0110 is 8x4=32, 0111 is 8x4x2 = 64)Collect bit length from bytes 6-7 (i.e. 236 is 236 bits)
Read Payload from bytes specified in Length (i.e. Length/8 + Length%8>0)
Loop through length of payload, bit by bit
for each median
        If median is 0
                all data for set is 0 (16 diffs in set)
                skip 16 * 3 bits, Quotient 0, remainder 0, sign 1 (0 is positive sign)
                move to next median/channel
        for 1 - 16 samples in current median (Parsing occurs bitwise in sequence)
                Parse Golomb-encoded value (See “Encoding Outline” below for more info)
                        Parse Quotient 
                        Parse Remainder 
                        Parse Sign

// After parsing, compute actual sample values:
deltas = (quotient * median + remainder) * sign * quantization
for each quotient in set
        Add delta to previous sample to get next sample
The final sample should be stored as the starting values for the next compressed EEG packet.




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