Overview of Applets |
The Simple applet defines its onscreen appearance by overriding theclass Simple extends Applet { . . . public void paint(Graphics g) { . . . } . . . }paint()
method. Thepaint()
method is one of two display methods that applets can override:Applets inherit their
paint()
- the basic display method; most applets implement this method to draw the applet's representation within a browser page
update()
- a method you can use along with
paint()
to make improvements in drawing performancepaint()
andupdate()
methods from the Applet class, which inherits them from the Abstract Window Toolkit (AWT) Component class. For an overview of the Component class, and the AWT in general, see the Overview of the Java UI lesson. Within the overview, the architecture of the AWT drawing system is discussed on the Drawing page.From the Component class, applets inherit a group of methods for event handling. (Within the overview, the architecture of the AWT event system is discussed on the Events page.) The main event-handling method -- the one that's called (by default) whenever any event occurs -- is
handleEvent()
. The Component class also defines some convenience methods for handling certain kinds of events:mouseEnter()
,mouseExit()
,mouseMove()
,mouseUp()
,mouseDown()
,mouseDrag()
,keyDown()
, andaction()
.To react to an event, an applet must override either
handleEvent()
or the convenience method corresponding to the event. For example, adding the following code to the Simple applet makes it respond to mouse clicks.Below is the resulting applet. When you click within its rectangle, it displays the word "click!...".public boolean mouseDown(java.awt.Event evt, int x, int y) { addItem("click!... "); return false; }
Overview of Applets |